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Rebirth of Ancient Peoples

The Ambushors – Overview

Overview Units Upgrades Openings

Ambushor Overview
Overview

This race is alliance of High Elf, Night Elf, Dark Elf and Human units.

Strengths: move speed, stealth, ambush tactics, harassment, map control.

Weaknesses: units with a few life, enemy AoE damages and spells, base vitality (buildings with few HP).

First time playing: prefer Veteran (healing and speed Aura capacities) or Ranger (damage Aura) Hero, use disruptive spells (Druids of Ambushes: Animated Roots and Ambush Traps, Eagle Riders: Whistling Arrows, Wild Mist: Slow Aura and Slow Wrap), various army like Protectors, Wardens, Spirits of the Wind and Shadow Guardians. Add some Wind Chimaeras against air units, Shadow Priests for healing and armor spells. Avoid brutal frontal attacks.

Needs more skill: Assassin Hero (few life), Long-Range Archers, Avengers (few life), Shadow Guardians in Wolf Form (harassment).

 

Tech Tree
soon...

 

Violet line: "Upgrades to" – Yellow line: "Produces/Builds" – Green text: "Tear 1" – Orange text: "Tear 2" – Red text: "Tear 3"

  • Defensive Structures: Guard Tower (+ Spiked Trap), Oil Tower, Tree of Gifts/Tree of Relics/Tree of Wonders (+ Forest's Wrath), Shadows Lair (Permanent Invisible)
  • Food Production Structure: Den
  • Service Structure: Magic Well (Replenish Mana)
  • Item Shop : Secret Hideout
  • Weapons Upgrades Structure: Hunter's Hall
  • Special Unit: Wild Mist (only one at a time)
Specific Data

*: Hero spells. T1: Tear 1. T2: Tear 2. T3: Tear 3. Blue: naval units. AoE: Area of effect.

Ambushor Specific Datas

 

 

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