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Rebirth of Ancient Peoples

The Dwarves – Overview

Overview Units Upgrades Openings

Dwarves
Overview

This race is an alliance of Mountain, Frost and Engineer Dwarves.

Strengths: brutality, lots of various units, siege units, good base defense.

Weaknesses: move speed, healing, anti-magic capacities.

First time playing: prefer Clouds Disruptor (healing spell) or Frost Lord (simple to use) Hero, evolved Axe Throwers (with Spell Immunity), various machines like Riot Trucks (AoE melee damage, good VS air units), Interceptors (stun spell) or War Golem (strong and powerful), Mortar Teams (always useful), Line Breakers (strong units with disrupting capacities) and Gryphon Riders. Can add Assistant Vehicles for repairing and dispel capacities.

Needs more skill: Howitzers (friendly fire), Behemoth Moving Fortress (slow and expensive), Balrog Crypt (spawns a powerful Neutral Hostile unit).

 

Tech Tree
Dwarf Tech-tree
Dwarf Tech-tree

Violet line: "Upgrades to" – Yellow line: "Produces/Builds" – Green text: "Tear 1" – Orange text: "Tear 2" – Red text: "Tear 3"

  • Defensive Structures: Warehouse (with Dragon Nest upgrade), Defense Wall, Outpost/Stronghold/Fortress (Battle Stations)
  • Food Production Structures: Warehouse, Treasure Room
  • Service Structures: Foundry Well (Replenish Life), Treasure Room (Golden Tools – free repair)
  • Item Shop : Dwarven Tavern
  • Weapons Upgrades Structure: Blacksmith
  • Special Unit: Behemoth Moving Fortress (only one at a time)
Specific Data

*: Hero spells. T1: Tear 1. T2: Tear 2. T3: Tear 3. Blue: naval units. AoE: Area of effect.

Dwarf Specific Datas

 

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